The mobile market has been pushed so far now that it really feels like it’s converging, finally, with console. That was probably in 2012, maybe? Around that time. When I first heard of that, it seemed very foreign to me. That took me several years, coming to grips with that concept alone. It was a process of changing my mind from working on something for a year or two at a time and shipping it off in a box, transitioning to the concept of making a product and then supporting it for a number of years as a service. When mobile was first launched, it was almost unrecognizable compared to what it is today. It was always very scary, because it was such a different market. Over those years I had discussed potentially moving into mobile. Most of my peers, a lot of former bosses and colleagues, went on from EA to start Zynga, or to work at Zynga and start their own companies. GamesBeat: After such a long career in more traditional console gaming, why make this transition to mobile?Ĭhris Tremmel: Since mobile first started, it’s been a market that’s been really interesting to me. We had a chance to talk with Tremmel about his move to the mobile industry, why Jam City is a good fit for him, and if Boogerman will make a comeback.
0 Comments
Leave a Reply. |